Author Topic: Positions  (Read 3040 times)

Iceman@CPSaints

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Positions
« on: Feb 03, 2007, 09:02:54 PM »
I think this is an awesome idea and I would definately like to get my team involved, I just had a few questions about the positions, sniper and captain are easily explainable , but I am curious about he demo man as well as the medic.  What will their positions intail and how will they work out in the scenario's.
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HitMan.

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Re: Positions
« Reply #1 on: Feb 03, 2007, 09:33:56 PM »
I think this is an awesome idea and I would definately like to get my team involved, I just had a few questions about the positions, sniper and captain are easily explainable , but I am curious about he demo man as well as the medic.  What will their positions intail and how will they work out in the scenario's.
Great question.
1st. Demo man will have rolls. They will be the ones taking apart real live acting bombs. Also for alarming security and taking down blow-able walls. With out giving away to much information hope this helped out.
2nd. Medic are for healing your players. "NO HEAD SHOT HEAL" your medic will have full supplies given out at game time. He/she will have to use those tools and equipment to heal. Wrap up legs and arms and things of that nature. Did this help with the question.
Please any other question, I am here to answer them for you all.  ;D

Drizit

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Re: Positions
« Reply #2 on: Feb 09, 2007, 10:46:34 AM »
ok stupid question but what in the rules defines the sniper's possition from any other?  For instance do they have less paint? one shot kills to anywhere on the body?  no LAW?  Same with the commander, we all know what he whould be up to and every team needs one but how do you define the job in the rules?

Sparrow 69

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Re: Positions
« Reply #3 on: Feb 11, 2007, 07:07:17 PM »
Serious question. I've just discussed this with my team, and we are all registering and think its a wonderful Idea.  We've played several scenario games, and speedball as well, and agree, this league is DEFINATELY needed. Also, Deing from Delaware, I have to say I love the fact that its CRAZY close as Pyro is a lil over an hour away!

On to the question:  What about Flamers?  Will Flame-Throwers be allowed? will they count as heavy gunners?  My thought would be that they could count as heavy gunners with tank or backpack hits caunting as a no medic heal with the need to respawn (kind of like a headshot).  Let me know, as we have several different flamers!

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Keebler

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Re: Positions
« Reply #4 on: Feb 11, 2007, 07:41:51 PM »
being as how todays military doesnt use flame throwers ill doubt they will let you use them and if they do then i doubt there will be anything special for them. too much collateral damage the military doesnt like weapons that dont descriminate too much media backlash

Sparrow 69

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Re: Positions
« Reply #5 on: Feb 12, 2007, 05:24:47 AM »
being as how todays military doesnt use flame throwers ill doubt they will let you use them and if they do then i doubt there will be anything special for them. too much collateral damage the military doesnt like weapons that dont descriminate too much media backlash
True, OUR military doesn't like to use them anymore, but as they discussed in another section, is it being restricted to US military styles?  What happens when this league grows beyond our borders? Will they change the ruling then, or already have a guideline in place?  If foreign militaries are considered adaptale attire for uniforms, then why not weapons?




Keebler

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Re: Positions
« Reply #6 on: Feb 12, 2007, 09:56:39 AM »
well none of our allies use them either so. if you wanna get technical then yes their are militaries in the world that still use them however none of those militaries are smiled upon by the UN according to geneva convention weapons that are considered to be inhumane such as flamethrowers and shotguns and chemical weapons are typically banned so unless TTPL starts to incorperate militaries such as the iraqi army when they were under the rule of saddam or maybe the samalian militias then i dont believe weapons like that will be allowed im not saying they wont be im just saying its unlikely given the facts.

Sparrow 69

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Re: Positions
« Reply #7 on: Feb 12, 2007, 12:56:40 PM »
maybe i posted this in the wrong area... when I mentiond as was being discussed earlier, I was referring to the variances being allowed in uniforms.  Someone asked about insergents and terrorist squads, because they still function as a tactical unitl, although they do not follow normal peramiters.  The statement was made that it had to be cleared by them before it would be allowed.
Then in another post in what is and isnt allowed it was stated that you could bring any equipment you want if you have it as long as it is examined before the game by the officials.  I just don't feel like ligging these units to and frow if thats all they are going to do is take up space that could be used for supplies that are allowed.  Heck, they're even discussing allowing tanks, and the UN says you cant fire anti-vehicle ordinance at individual troops, so how could you fire a tank at a soldier?  What about Mercs, they are a applicable tactical unit, and they aren't in the GC either.




Keebler

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Re: Positions
« Reply #8 on: Feb 12, 2007, 07:30:30 PM »
well in most cases i would agree however being as how this is still paintball regardless of the real world similarities that TTPL is attempting to offer i dont see as how your exambles of both tanks and mercs apply to this circumstance, the fact is even though it is called a tank it isnt all it really is is a heavy gunner on treads...sometimes they add the nerf rocket launcher to the tank and in that case your meaning might imply but otherwise like i said its just a regular paintball player on treads and as for mercs that doesnt make much sense either considering that your not getting paid to play unless you intend to imply that someone with a sponsorship is a merc because in that case just about everyone who would be playing this would be considered to be a merc due to either the fact that they are sponsored and or the fact that their might be a veriable amount of prizes for winning the tournament...

besides which lets use some logical paintball knowledge here for starters it would be too hard to tell if you were hit or not... was i hit or did the "flame" hit a tree and just splash on to me who knows... being as how its usually judged by the size of the splat... size of a quarter in most cases... well as you can tell a "flamethrower" is going to spew quite a bit more paint then that so it wouldnt really matter if my body was shielded or not because id just get splashed and true enough an actual flamethrower is valuable just for that reason...its hard to shield yourself from something like flames and liquid and the combination of both.... but this is paintball and also a tournament and thats why i believe there needs to be a common ground...not every team has tanks and not every team has flamethrowers so if they are going to have either they need to be equally distributed to either team by a 3rd party because no matter how real you want it to be its still paintball and its still a tournament so everyone must be on equal ground at the start of the round... so the victory goes to whoever is most skilled not who had the most flamethrowers. besides why would you want to use them anyway i doubt itl be all that much more effective then a normal paintball gun

Sparrow 69

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Re: Positions
« Reply #9 on: Feb 13, 2007, 07:05:51 AM »
besides why would you want to use them anyway i doubt itl be all that much more effective then a normal paintball gun

I can answer this in one simple phrase "Tunnel Rat Devistation"

You'd have to see our scenario base defense setup.. some of us are tekkies (not trekkies) so we have lots o gadgets, gizmos and the lot. like automated weapons platforms, Audio jammers, Rdio frequenct broadcast static divices.... yeah its like we raided the lab at bond headquarters and took "Q" hostage.




Keebler

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Re: Positions
« Reply #10 on: Feb 13, 2007, 10:14:50 AM »
and any well practiced squad will be totally unaffected by those devices but whatever floats your boat man to each his own i always say some people like to spend time messing around with nicknacks and others like to spend time practicing skill. but hey it takes all kinds to bake a cake right. my motto is "keep it simple" the less you have the less that can break and the less you have the less you need. i guess thats why i use a pump gun. never breaks doesnt need much air and it never fails.

Sparrow 69

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Re: Positions
« Reply #11 on: Feb 13, 2007, 11:01:19 AM »
True that, simple is sweet.  I myself often use a pump gun, and I love it!  However just because we use some gadgetry, dont underestimate our ability to function without them.  We started with nothing, and became quite addept at fiting with the bare minimum long before we splurged on the excess trinkets wich now allow us to functionally cover a much larger area to defend and assault...  We can do it without it, but we can do it very well with it.
Again, i understand your point, i truly do.  I'm a firm belever in the K.I.S.S. rule, but sometimes....
So whats the offical ruling Hitman? Flamers yes or no?




HitMan.

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Re: Positions
« Reply #12 on: Feb 13, 2007, 11:05:05 AM »
So whats the offical ruling Hitman? Flamers yes or no?
I say leave it up to the players to choose. After all this league is for the players. Set up a POLL and let players choose. Just add a stop poll date and time. How does that sound?

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Re: Positions
« Reply #13 on: Feb 20, 2007, 05:03:17 PM »
well none of our allies use them either so. if you wanna get technical then yes their are militaries in the world that still use them however none of those militaries are smiled upon by the UN according to geneva convention weapons that are considered to be inhumane such as flamethrowers and shotguns and chemical weapons are typically banned so unless TTPL starts to incorperate militaries such as the iraqi army when they were under the rule of saddam or maybe the samalian militias then i dont believe weapons like that will be allowed im not saying they wont be im just saying its unlikely given the facts.

Well just on the shotgun and chemical weapons comment.

Yes we, the U.S.A do use them. With chemical weapons we use non-lethal chemicals such as tear gas. Yes it is a chemical. Shotguns - dauh. We use them a lot, mostly with entry. I know all those years in the Navy seeing the security guards tote'n them around when moving money to the ships ATMs and escorting prisoners.

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Re: Positions
« Reply #14 on: Feb 27, 2007, 11:19:24 PM »
 :o I knew I would find a flamethrower thread if I read long enough. The poll on this should be interesting....

Back to the same stance I took on the "Tanks" thread...why would you want one? That is what turns it into a backwoods game-make your own stuff at home-league. The concept of TTPL is brilliant and it could realistically re-invent the sport, but I keep reading posts about nerf rockets, tanks, etc and wonder how this is really going to be different from a mini-scenario game with score-keeping? I love the weapon-makers that come up with that type of stuff at a Scenario, but the more gadgets that get added...well, it just seems like it waters down the tactical concept and pushes the competitiveness more towards who has the most toys.

Mark me down for "no" for a flamethrower and go ahead and do the same for tanks, shields, and anything else that you can't buy from RAP4 and use. When someone starts a "pirate" league maybe all that stuff will be included, but it is a safe bet no one will take it seriously.
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