Author Topic: 2008 GAME RULES  (Read 7901 times)

Cpt. George "Ghost" S

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Re: 2008 GAME RULES
« Reply #60 on: Oct 30, 2008, 07:42:01 PM »
OK Sounds good.
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Cpt. George "Ghost" Saunders

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Treadstone

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Re: 2008 GAME RULES
« Reply #61 on: Oct 31, 2008, 07:47:24 AM »
RULE CHANGE:
All team captains will get a set rule package in the packets on Friday. The rule has been updated to 3 pods. Your hoppers need to MOD to hold 50 rounds. Watch my youtube video on how to do so. I will also show you all tomorrow at the field.
Quote
13.   All players can carry a total of 3 pods (140 rounds each) and 1 EMPTY 50 round hopper or Tac hopper at game start. Also a 50 round hopper or Tac hopper is required as mentioned above. They will be available on game day for sale if you can’t provide one or modifiy your electric hopper to hold 50 balls.
14.   Be ready for inspection on your equipment before each start of each game at the check in point.

No you cant mark a LINE.....

So we MUST and can ONLY use 3 (three) 140 round pods? No 50 or 100 rounders, or q loaders or ATS forward loaders?

krieger67

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Re: 2008 GAME RULES
« Reply #62 on: Oct 31, 2008, 08:02:12 AM »
q loaders must have a tape line marked on it where the 50 paintball line is. thats what we did last year so im guessing thats what were doing this weekend.
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Cpt. George "Ghost" S

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Re: 2008 GAME RULES
« Reply #63 on: Nov 03, 2008, 12:05:39 PM »
Even at the game the confusion still was out there.
GODS OF WAR TAC/OPS
Cpt. George "Ghost" Saunders

PROUDLY SPONSORED BY:
The Undertakers- On Target Paintball-
Urban Ops Armory- SavePhase Masks-
Black Box Radios- Fort Dix Army- Navy- USANA Harborsite INC.