Author Topic: 2009 RULES  (Read 3299 times)

HitMan.

  • TTPL FOUNDER
  • Captain
  • Hero Member
  • *****
  • Posts: 1197
  • RAP4 Pro Team
    • View Profile
    • The Undertakers
Re: 2009 RULES
« Reply #15 on: Mar 17, 2009, 11:05:49 PM »
We want the league to grow as it is already with 3 locations for 2009. If we limit the gun style then the league will not grow. Players play with want they enjoy and can afford. Also some teams have gun sponsors and need to shot them. Perhaps as the league grows we could add with in the divisions mil/tac/speed makers.

Thanks for your feedback and please keep it coming.

xSHERIx

  • Hero Member
  • *****
  • Posts: 1196
    • MSN Messenger - Stand_4christ@hotmail.com
    • View Profile
Re: 2009 RULES
« Reply #16 on: Mar 18, 2009, 07:20:26 AM »
that might work, the different levels of game play, but i just am wondering, if you can aford an ego or angel or new DM9 or something, you cant b*tch about not being able to afford a tippy or bt, they are a bunch cheaper then the top end speedball markers. ... just foor for thought

The Profet

  • Newbie
  • *
  • Posts: 14
    • View Profile
Re: 2009 RULES
« Reply #17 on: Mar 18, 2009, 11:21:06 AM »
That makes good sense once the league grows to that level. To split it into classes like that would be cool. But i like sheri's idea and get them to mod out their angels and speedball guns to give them a more milsim look. then heck even i would look at them a little more LOL!

But all in all Classes def. should be kept in mind
Deception of Truth
a.k.a. The Marines
a.k.a. Barney's Marines
Accomplishments
2007 MVT Gears of War Strategy Plus, CT
2008 MVT Bataan PocoLoco, PA
www.DeceptionofTruth.com

xSHERIx

  • Hero Member
  • *****
  • Posts: 1196
    • MSN Messenger - Stand_4christ@hotmail.com
    • View Profile
Re: 2009 RULES
« Reply #18 on: Mar 18, 2009, 01:03:04 PM »
i have nothing against speedball guns or the side of paintball, its all great and fun.  I just think it has its place, the speedball markers.  for example, In racing there are different types, Street bike, dirt bike rally cars, street cars, nascar. dirt track, formula 1 and so on.  My point is, there are restrictions for each class, you cant race a dirt bike on a street circuit etc.  The TTPL stands for Scenario/ Milsim and CQB.  therefor should have marker restrictions for milsim, cqb and scenario markers. 

Treadstone

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: 2009 RULES
« Reply #19 on: Mar 19, 2009, 05:56:09 PM »
yes but they are classified as milsim. or mil spec.  their style and make and body and appearance.
i dont like seeing angels and egos because everything they stand for a represent and how the work and feel is speed and stadium play, not realism and milsim.  put a tac kit on it and change the set up, like a butt stock and a barrel shroud and a scope, perfect

OK I've got your point now. I was mistakenly under the impression this was about keeping the speedball markers out instead its about keeping the look of the mil-sim side style of the event. I can understand and respect that. So as long as it looks the part, regardless of what platform the marker is built on, things are good. Tough sell at this point but if the customer base asks for it I'm sure Herc will make it happen.

krieger67

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
Re: 2009 RULES
« Reply #20 on: Mar 20, 2009, 07:30:40 AM »
yeah i understand the whole head count thing and how some people dot care for the real life feel but wasnt that the initial intent? to get as real as it gets? if a heavy gunner is running with one of those light weight highrate of fire guns that isnt what the boys over in the sand box are running with or training with for that matter. a heavy gunner should be exactly that. they should have a light machinegun. mine runs with the a-5 saw shroud. maybe we are just crazy but we like the real feel i guess more then other but i do understand where you are coming from.once a bigger following occurs it could be proposed. but till then the league deffinetly need more growth. and anything that can get it exposure is key.but i do feel that they should look real...(the guns)
no its a tactic league, not a milsim league. and who ever said u cant get a milsim gun around a corner as fast as a speedball marker.... unless your millsim weighs 22 pounds.... it rly shouldn't be all that different. you have add-ons to your gun? learn to play different angels so you have the better advantage.
« Last Edit: Mar 20, 2009, 07:34:23 AM by krieger67 »
your friendly neighborhood, respect my authroitaa!, kick you in the nuts Head Ref.

xSHERIx

  • Hero Member
  • *****
  • Posts: 1196
    • MSN Messenger - Stand_4christ@hotmail.com
    • View Profile
Re: 2009 RULES
« Reply #21 on: Mar 20, 2009, 07:18:23 PM »
thats how we play, im just saying that speedball markers such as egos, angels, and dm9s etc, have a super light weight consctruction and small body therefor making them faster and so on.. i just think they have there place and the scenario scene isnt it.  thats all. 

but my gun doesnt weigh 22 lbs .... it weighs.. 10?

The Profet

  • Newbie
  • *
  • Posts: 14
    • View Profile
Re: 2009 RULES
« Reply #22 on: Mar 21, 2009, 09:06:44 AM »
yeah i understand the whole head count thing and how some people dot care for the real life feel but wasnt that the initial intent? to get as real as it gets? if a heavy gunner is running with one of those light weight highrate of fire guns that isnt what the boys over in the sand box are running with or training with for that matter. a heavy gunner should be exactly that. they should have a light machinegun. mine runs with the a-5 saw shroud. maybe we are just crazy but we like the real feel i guess more then other but i do understand where you are coming from.once a bigger following occurs it could be proposed. but till then the league deffinetly need more growth. and anything that can get it exposure is key.but i do feel that they should look real...(the guns)
no its a tactic league, not a milsim league. and who ever said u cant get a milsim gun around a corner as fast as a speedball marker.... unless your millsim weighs 22 pounds.... it rly shouldn't be all that different. you have add-ons to your gun? learn to play different angels so you have the better advantage.

first off i didnt say that you couldnt get a milsim rifle around a corner as fast as a speedball marker. I am more about the look and atmosphere that is generated in the tasks and senarios that are presented. these are tactical military based tasks. And the tasks in some cases are to simulate military training. I am about the whole look if i had a problem about the snap fireing issue i wouldnt want to see and angel decked out to look like a M16. i would love to see the manufacturers understand that there is a milsim league out there that some angel faithful would like to be in and if that is the case then they can make more money by designing a angel compact SMG mod. it would be profitable for them to do so with this league being out there.
For me its how you look. you are going to show up to a woods field in camo and dark colors and try to be taken serious;y witha shiny blue gun. i dont know the effect isnt there for me. i would like to see someone dressed like that with a scary looking rifle. that is what maes you think. helps witht the head games to. i mean anyone who is anyone knows its a paintball gun but when someone puts time into their marker it is a statment also.
xxsherixx do you agree?
Deception of Truth
a.k.a. The Marines
a.k.a. Barney's Marines
Accomplishments
2007 MVT Gears of War Strategy Plus, CT
2008 MVT Bataan PocoLoco, PA
www.DeceptionofTruth.com

xSHERIx

  • Hero Member
  • *****
  • Posts: 1196
    • MSN Messenger - Stand_4christ@hotmail.com
    • View Profile
Re: 2009 RULES
« Reply #23 on: Mar 22, 2009, 02:43:31 PM »
yes... i think. lol

krieger67

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
Re: 2009 RULES
« Reply #24 on: Mar 23, 2009, 08:27:59 AM »
i play with a shiny blue "MARKER"... but i also play in a giant green/red slinky but thats besides the point.
and u said speed ball markers have a lightweight advantage to them. ok well you cant tell me that people are trying to push ideas for lighter more compact battle weapons?
 all i said was this league is a tactical league not a millsim. why are you trying to push speed ballers away from our side of the sport by making them go out and buy a millsim gun just to play with us? so they have a lightweight advantage, build some arm strength so that you can move that gun around like a speed baller can with a "angel".pushing one side of the sport away just because they dont play with the same kind of equipment is a lost cause because next were gonna say o well ur using a mask thats more for speed ball, here u have to wear this mask if u want to play now. no.
and ur whole angel idea has ben done befor. its just after market. hell if i wanted to i could have bought a ego 07 board and internals in a p90 case. why didnt i? because i was happy with the gun i was using.
so basically what this whole post of rambling was meant to say was if u try and put a ban on what kind of markers we can use in leagues then your only causing harm to our sport. i mean hell i remember watching tippman effect destroy teams in speed ball. so why should we ban a speed ball gun from a tactical league? as i see it scenario has a one up on speed ball from that fact^. so why not let them have their chance to break even ground again?
your friendly neighborhood, respect my authroitaa!, kick you in the nuts Head Ref.

xSHERIx

  • Hero Member
  • *****
  • Posts: 1196
    • MSN Messenger - Stand_4christ@hotmail.com
    • View Profile
Re: 2009 RULES
« Reply #25 on: Mar 23, 2009, 10:50:48 AM »
i see what you are saying.  and i cant do anything about it.. lke its growing on me... the liking for the mix of gats, but iuno maybe im just a lil annoyed that its kind of a hybrid with the two sports now... but w.e i just want to play :P

krieger67

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
Re: 2009 RULES
« Reply #26 on: Mar 23, 2009, 12:59:02 PM »
exactly, paintball is paintball people.
your friendly neighborhood, respect my authroitaa!, kick you in the nuts Head Ref.

tritowns

  • Hero Member
  • *****
  • Posts: 503
  • quarry rd. outlaw, april 2009
    • MSN Messenger - tritowns@hotmail.com
    • Yahoo Instant Messenger - tritowns@yahoo.com
    • View Profile
Re: 2009 RULES
« Reply #27 on: Mar 24, 2009, 11:48:00 AM »
this is a small excerpt off the cspo site that i think is kind of fitting with all the talk of tactical... I'd give proper credit to its author if i knew who it was. (should have know, Mr. Canada is the author... lots of insight here)..  the full article can been seen at www.canadianscenariopaintball.com

"In the world of paintball, being tactical is this:

1- Figuring out how the game is supposed to work. What the criteria are for winning, whether it be getting to a certain spot, holding back the enemy forces, scoring points, or what have you. Study the game with a calm collected head with your entire group. Figure out any loopholes, any opportunities to surprise your enemy, crush your enemy, sneak around your enemy. Evaluate possible techniques against the skill levels and technological equipment sophistication in your group, and the amount of funds you can spend on ammunition.

2- Communicating the plan to your group, ensuring that each member of your group knows exactly what they should be doing to follow the plan; also having a few backup plans in case the tactic itself isnt working and your group needs to adapt mid-game.

3- Communicating onfield, ensuring that your entire team can communicate and be eachothers eyes and ears.

4- Evaluation. Evaluating your tactic that you have employed against whether it is successful or not, and knowing when and how to decide whether the tactic should be adapted, abandoned, retooled, or altered in order to increase your chances of success.

5- Equipment. Knowing the game, field, location, layout and objectives ahead of time so that your group can choose the most appropriate equipment for the field, paint costs, scenario, both relative to the scenario as well as to the rest of the players who will be attending.

6- Attire. Knowing the terrain and wearing attire that will assist you in employing your tactics. If your team's tactic will be to stalk the enemy, camoflage is in order. If your team's tactic will be to distract the enemy, you may want some players in camoflage and others in rediculous outfits to grab attention.

"Tactical" is a good word to describe a way to play; however it is often misused, and is the butt of many debates which can be very divisive in paintball. The marketing efforts of various companies towards the scenario market confuses this, rather than helps it.

Hopefully this will put to rest the perpetual, "neener neener we're more tactical than you" debate. This debate will rage on forever in paintball; until enough people know exactly what "tactical" and "tactics" mean so that they can correct their fellow players who may have developed the wrong idea, that it is about realism, simulation, attire, or rate of fire."
« Last Edit: Mar 24, 2009, 11:50:25 AM by tritowns »
Capt
Unit 3/X/X
Algonquin Irregulars
Parry Sound North

EyeOwan

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: 2009 RULES
« Reply #28 on: Mar 25, 2009, 05:46:31 AM »
If in theory of what you are trying to represent (milsim) can be manipulated by markers that can fire higher than their true to life counterparts. Then no, no marker should be used that can fire an extraordinary amount of paint. There really should be no reason to limit what types of markers can be used. As long as they look the part!

But on the other hand, since there are rules regulating the amount of paint that can be carried by the team, then let them run out sooner because of higher firing rates.

Besides, rules are made to be tweaked if they don't work well in an existing setup. If the speedies make a mockery out of things, then disallow them. From the way I understand the premise of things, a certain type of atmosphere is trying to be created here. And is not an arena filled with inflatable bunkers! Please don't get me wrong, I have nothing against speed/hyperball, it just does not fit into the grand scheme of things in TTPL. Do you really ever see milsim markers/gear being used in speedball tournies.....why not, because it is basically useless in those circumstances.

tritowns

  • Hero Member
  • *****
  • Posts: 503
  • quarry rd. outlaw, april 2009
    • MSN Messenger - tritowns@hotmail.com
    • Yahoo Instant Messenger - tritowns@yahoo.com
    • View Profile
Re: 2009 RULES
« Reply #29 on: Mar 25, 2009, 01:52:28 PM »
sure....

but it's a tactical league not a milsim league.

or at least that was my understanding when i started posting here
Capt
Unit 3/X/X
Algonquin Irregulars
Parry Sound North