Well I have never really seen a synopsis of what defines TacTen. I understand what is being represented, but to what guidelines? I have read the rules laid down (which fits the style of play our group out here better than anything else). But I haven't come across the true meaning of it....strike that, RAP 4 has a nice little blurb about it.
I won't take any offense to anyone telling me what it's about if I make an invalid point or misinterpret something. I am new to this style of play, and would love to see it or something like it out here! Don't see it anytime soon though

So if it is ultimately a tactical driven setup, not a mil-sim, the driving factor to this is not necessarily what the marker looks like. But how it performs, and why does it need to be regulated then? Like I said before, if they want to blow through the paint faster, then let them. You only get so much, so use it wisely

If the opposing team keeps mowing down your team, find a way to disable the gunner (umm here is where the TACTICAL side of things comes out)
There will always be squeaky wheels, can we oil them all? No, of course not. As it was said previously and I reiterate, ballin is ballin. Are we there to have fun, or complain all day?