Author Topic: 2009 RULES  (Read 3301 times)

gdnevl15

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Re: 2009 RULES
« Reply #45 on: Sep 05, 2009, 07:31:11 AM »
Hitman you have been outstanding in getting back to our concerns. We really appreciate you brining he zzzzTTPL to AZ. However just ome additional clarification regardng positions. First question is it's a ten man team but there are only 7 positions: medic, hvy gnr, commdr, etc... what do the other 3 players do? Then it says that a player can have multiple roles, how many different roles can one player have? It also says that if you dont have demos you cant have a demo player, isn't the demo palyer role also to disarm? Does this mean that if our demo guy doesn't have demolitions he cant disarm demos?

HitMan.

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Re: 2009 RULES
« Reply #46 on: Sep 05, 2009, 06:39:45 PM »
Hitman you have been outstanding in getting back to our concerns. We really appreciate you brining he zzzzTTPL to AZ. However just ome additional clarification regardng positions. First question is it's a ten man team but there are only 7 positions: medic, hvy gnr, commdr, etc... what do the other 3 players do? Then it says that a player can have multiple roles, how many different roles can one player have? It also says that if you dont have demos you cant have a demo player, isn't the demo palyer role also to disarm? Does this mean that if our demo guy doesn't have demolitions he cant disarm demos?


gdnevl15.
I sent this email back to Welted Paintball yesterday, but if it wasn't posted yet Im sure it will be. So I'll copy and paste it below. Hope it helps.
  :)

Just want some additional clarification regarding positions. First question is it's a ten man team but there are only 7 positions: medic, hvy gnr, commdr, etc... what do the other 3 players do? They are Infantry and play as regular soldiers
 
Then it says that a player can have multiple roles, how many different roles can one player have?  Put all the roles on 1 player if you want. It will do you no good if that player is eliminated, because there won't be any other role around when needed to complete missions or other tasks. Also by adding multiple roles is because some teams may not be able to field a full 10 man roster.

It also says that if you don't have demos you cant have a demo player, isn't the demo player role also to disarm? Does this mean that if our demo guy doesn't have demolitions he cant disarm demos? The demo role player needs to have Official TTPL Smoke to use it for charges. All smoke it sold at events and only the TTPL Official Smoke can be used. TTPL smoke sponsor in "SportSmoke".

Hope I answered all the questions. If not feel free to ask me again.

silent1

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Re: 2009 RULES
« Reply #47 on: Sep 10, 2009, 04:56:30 AM »
Hey I have another question regarding the difference between rocket launchers and grenade launchers. Do I need a ref when firing a grenade launcher? Do I have to be the artillery guy if I have a grenade launcher? Do grenade launcher hits have a 10 or 3 foot rule. 

1) Yes you need a Ref
2) Yes you have to be the Artillery players with the ID
3) All launchers have the 10 foot rule, or need to hit the "Market" targets, with in those targets are market areas so if your in it with in the hit, you are eliminated.

the rules state:
LAUNCHERS
1.   Launchers kills are good for 10 feet from hitting "launcher kill targets". The area will be marked as a "KILL ZONE", with red lines. If your in the area at the time of the hit. You’re dead. (Inside SWAT House).

4.   Launchers will take out players hiding directly behind any bunker, with in a 3-foot kill zone range from that bunker, or best call made by the referees.

As I understand this it means if your target is a MARKED TARGET you get a 10 foot kill zone and any other target only get a 3 foot kill zone (call to be made by the referees)